Friday, August 23, 2013

Three Technologies Related to Digital Citizenship, Ethics, and Netiquette Which are Beneficial to Adult Learning


Three Technologies Related to Digital Citizenship, Ethics, and Netiquette Which are Beneficial to Adult Learning

The first technology I found important was posted by Rachel Normand on her blog at http://rach084.wordpress.com. This is a website called Ethics Game which may be accessed at www.ethicsgame.com. Rachel posits that this site would be great for teachers, administrators and students. It teaches ethical awareness, critical thinking and ethical decision making. I explored this site and was satisfied with Rachel’s findings. As an adult educator and Interim Director of the Writing Center, I would introduce this site to The Writing center tutors and all students that I teach in my courses. Writing Center tutors need to be aware of ethical protocols in research, avoiding plagiarism, sending online communication, and even the level of how to communicate with students. Students in classes need to know how to interact within the online community with their professors and colleagues. This site will also help students to understand the difference between communicating with friends versus communicating with classmates in groups as well as college staff in the Financial Aid and student services areas.

I explored Aaron Schlott’s blog posts at http://aaronablog2013.blogstop.com and also found two great sites on Netiquette and digital citizenship. He first introduced a site that referenced the nine elements of digital citizenship, yet focusing mainly on digital security. This site may be accessed at http://www.commonsensemedia.org/advice-for-parents/be-good-digital-citizen-tips-teens-and-parents. I would introduce this site to the incoming freshmen and second semester students. I would also introduce this site in my digital speech communication class. All these students would learn and understand that there are protocols to follow even on social media sites. Respecting privacy of family and friends are important. Shared pictures and information should not be necessarily forwarded to others without the permission of the original sender. Posting the where, when and location of family events, outings, vacations will sometimes expose your family to danger such as homes being burglarized and other serious crimes.

Another great site posted by Aaron was a site which focused on online communication remembering the human side of cyberspace. This may be accessed at http://www.albion.com/netiquette/corerules.html. This site reminds us that there is always a human face on the other side of our digital communication. Before sending a brash and harsh email or text message; one should stop to consider whether or not the same message would be delivered face to face. Only cowards and bullies use digital communication to hurt others while hiding behind online communication. At least 95% of my learners are on face book during any given semester. I would introduce this site to them. I would also introduce this site to youth groups at church, community center youth meetings, student activities club meetings, and to all young and mature adult learners. All these sites are great tools of learning for digital citizenship and netiquette.

References

Normand, R. (2013). Themes relating to digital citizenship and ethics. Retrieved August

            22 from http://rach084.wordpress.com/

              Schlott, A. (2013). Digital citizenship and ethics. Retrieved August 22, 2013 from

            http://aaronablog2013.blogspot.com/

 

 

                       

 

Saturday, August 17, 2013

Technologies That May Enhance Adult Education in Digital Citizenship and Netiquette

In my exploration of technologies that elaborate on digital citizenship and netiquette, I came across the following:
The Core Rules of Netiquette by Virginia Shea: Though this is a book, the site may be accessed on the internet and all information within this book is available via the internet. The website is www.albion.com/netiquette/corerules.html. It begins with an introduction, followed by rules. The rules that caught my attention were rules 2, 3 and 8.

Rule number 2 focus on adhering to the same standards of behavior that you follow in real life. For example: This focus on not causing humiliation to others with your words, respecting others and avoiding bullying methods.

Rule number 3 focus on knowing where you are in cyberspace. This basically means that domains vary from one domain to another. Learn the language and protocols before you start sharing. A journalism site does not tolerate idle gossip, versus a TV entertainment site. Rule number 8 is highly important and that is to respect other people's privacy. For example: Do not read other people's e-mail.

Another site that elaborates on internet safety especially for teen and young adults may be accessed at
www.teenlit.com/netiquette.php. There are many times teens and young adults put their family at risk without even realizing. They put every event, place time, meals consumed, and stores that they shop at on facebook, instagram and other social networks. They discuss every method of payment, every name brand purchase and otherwise on the internet. This site is called Netiquette and Internet Safety- Teenlit.
It informs the reader of the do's an dont's of netiquette safety. Examples: Do not give put information about your family without permission.
Do not open or accept e-mails, files, links, urls or anything from people you do not know or trust.

References
Crump & Carbone, (1998). A students guide to the internet and the world wide web. (2nd ed.).
       Houghton Mifflin, New York. Retrieved from www.teenlit.com/netiquette.php.

Netiquette and internet safety- teen lit. (n.d). Retrieved from www.teenlit.com/netiquette.php.

Shea, V. (n.d.). The Core Rules of Netiquette. Retrieved from www.albion.com/netiquette/corerules.html.




Saturday, August 10, 2013

Open and Distance Education Technologies That Have the Potential to Enhance Adult Education

Web based VoIP is the integration of voice over IP technologies into the facilities and  methodologies of the World Wide Web. It enables digital communication sessions between Web users. Graduate level courses  may benefit tremendously from this mode of communication tool. VoIP is a communication method that would promote active dialogue and increase the perception of learning among adult participants. "( Lehman, n.d). When adult learners utilize VoIP they are able to connect their past experiences to course content. Research has also shown that VoIP enhances professional developmental "pathway to enhance communication and sharing of instructional strategies" ( Lehman, n.d. ). 
 
Another technology that may enhance learning is Web conferencing.  These are sometimes referred to as webinars . Webinars enable interactive conferencing, and online workshops. Writing centers, distance learning departments and professors may conduct webinars to enhance learning. Online students may engage in Webinars to learn research skills in APA, MLA, and referencing.
 
 
Reference



 
Lehman, J. (n.d). Student perception of learning using voice-over internet protocol in online graduate
             level courses. Retrieved from http://udini.proquest.com.
 
 
 
 

Saturday, August 3, 2013

Two Games That Have the Potential to Enhance Adult Learning

Mind 360 is a program/website that has interactive games designed to improve cognitive functions. The site may be accessed at http://www.mind360.com. I explored this site and it was awesome. I find it applicable to adult education. From my experience, I see older students over the age of 52 enrolling in college for retraining or to obtain their masters degrees.
 Because everyone can improve their cognitive function at any age, whether you are a student, senior citizen, or young adult, your mental fitness can always use exercise. "Games have crossed generations; they have taken their place alongside books and television....(Squire, 2011). Within mind360 the following games are offerred: At school: improve your test scores, increase memory, better homework scores, and learning to enjoy studying.
There are also games that cater to executive functioning. These games focus on building the ability to problem solve, plan, make decisions and adapt to changing situations. There are also game to build logic and reasoning. They include good decision making, abstract thinking and arriving at favorable conclusions. Mind360 allows you to track your progress, play with friends, track your progress with friends, guide you on how to improve and even give detailed results after each exercise. I tried one of the executive games on more than one occasion. At first I scored 86% accuracy, average response time of 2.68 seconds, total solved 22 and my total score was 7540. On my second try, I improved with accuracy of 96, 1.9 seconds, total solved 30 and total score 11580.
Mind360 has appealed to me, and I will certainly introduce it to my Introduction to Psychology class when studying intelligence and cognitive functions. I will also introduce it to friends and colleagues. Memory games may also be accessed at http://www.mind360.com/games/internal/wordseek.

Another game that will enhance adult learning is called Puzzlejuice. These games may be accessed at http://puzzlejuicegame.com/. These games improve your motor skills and brain power. this consist of stacking blocks that turn into words. Rotation of blocks of different colors finds you managing, matching and tapping colors and also finding words. these are enough to keep your brain challenged and fully entertained. There are difficulty levels, along with objectives. There are apps for the ipad and the ipod touch. Puzzlejuice is available and featured by Apple for under $3.00. I would recommend this game to my basic writing and speech communication learners for vocabulary building and constructing orderly sentences.

References

Mind 360 Program: http://www.mind360.com.

Puzzlejuice: http://www.puzzlejuice.com
    
Squire, K. (2011). Video games and learning: Teaching and participatory culture in the digital age.
New York, NY. Teachers College Press.